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Understanding Comics: The Invisible Art (Turtleback School & Library Binding Edition), by Scott McCloud
Ebook Download Understanding Comics: The Invisible Art (Turtleback School & Library Binding Edition), by Scott McCloud
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Product details
School & Library Binding: 224 pages
Publisher: Turtleback Books; School & Library ed. edition (April 27, 1994)
Language: English
ISBN-10: 0613027825
ISBN-13: 978-0613027823
Product Dimensions:
6.9 x 0.8 x 10.5 inches
Shipping Weight: 1.4 pounds (View shipping rates and policies)
Average Customer Review:
4.7 out of 5 stars
405 customer reviews
Amazon Best Sellers Rank:
#554,211 in Books (See Top 100 in Books)
I adore this book. It was a required text for a digital imaging class at my university. It's written in the style of a comic strip or graphic novel. There is so much information packed in here and I don't think would come across in any other format than this. It is not only about comics but addresses layout and type and point of view and so much more then you would even imagine which would carry over into any other art medium. It's just brilliant and a joy to read. This all coming from someone who does not usually read graphic novels or comic books. I'm really happy with being assigned this book. It's one that I'm not likely to ever resell because it's just fun to have around and to reference when needed. Definitely a great purchase.
For a novice to the world of comics (other than having read a few obvious series such as Calvin and Hobbes, Peanuts, The Walking Dead and a few manga) this serves as an amazing introduction into the deeper philosophy and craft of the art, as well as a fantastic way of getting up to speed with all the devices and tropes used to navigate and make sense of the medium.On a meta-level, the book is also a stunning work of art in its own right and an amazing essay on determination, hard work, craftsmanship and creativity. The chapter on the subject of 'what is art' may well be the best description of the artistic process - be it related to writing, music, programming, whatever you like - that I have ever seen.In a word, stunning.
This books sort of blew my mind. It was recommended to me by an artist friend, and in a book about making web comics. I will read it again and again and keep it around as my comic bible. I read it all very quickly and it was easy to read. McCloud has amazing insight into art and how to create interesting stories as well as communicate through drawing. Before I read this book, I had never really been exposed to anything like it before. I hope to see him speak some day. He really knows how to explain complex concepts, and inspire others to create!
I've wanted to read this book for a long time.As an aspiring graphic novelist, I've had my eye on it for as long as I can remember, and I decided to spring for this and finally get my hands on it. The book arrived on time and in brand new condition. The front cover of the book I received doesn't match the one advertised, but that's neither here nor there. I'm sure I just received a newer reprint of the book.I'm on chapter four right now, and I must say, I've enjoyed this book immensely so far. McCloud's explanations and philosophies have me looking at my own work and comics in general, an entirely different light.I would recommend this book to any artist/writer out there, or even just the average comic lover wanting to understand this artistic medium a little bit more.
I feel like there's something about this book that didn't click for me. It's a fine history book, excellent even. I feel I understand comic design marginally better at best. I got this to help with a design project involving comics, it didn't help and I made no adjustments. If you're looking for something to assist in making comics, this isn't necessarily it if you're already a designer. If you'd like to understand why comics are as they are, here's your book. Very little info on modern comic design. I don't regularly read comics, I did appreciate the method of storytelling through the medium.
I had to purchase this for my art class, and I was skeptical because I rarely find our required texts to be helpful in any way. But this book reakly impressed me! The format is just like a comic book, so it makes it more fun to read, and he explains things is a SUPER easy way to understand. I definitely learned a lot about comic history, comic anatomy, and how different styles affect the way the reader interprets what is going on.
Recommended during a lecture by legendary Apple Computer designer Susan Kare, this book is really phenomenal. Useful and eye-opening. Great for anyone interested in visual story telling. I think it'd make a fantastic teaching / learning tool for teens, but it's just as fantastic for seasoned design professionals!
For any illustrators, designers, comic book artists, enthusiasts, writers, etc. It is THE best and most comprehensive breakdown of all different forms of art that can relate to the comic medium but also be brought into other fields. I work in the gaming industry and at least three cubicles in my current view have some portion of this book photocopied and hanging in their cubicle.Get it, absorb it, and then keep it forever as reference. If you take these lessons to heart, you WILL be a better artist.
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